Hey! I’m trying to make a knockback system, but the hitbox is made in the server, so (at the moment .Touched is fired) I can’t get current humanoid root part’s LookVector. I certainly get the respective LookVector, but some delayed (so, the player now is looking to another direction).
This used to work back when my hitbox was in a local script (so I’d fire a remote with the LookVector to server on the .Touched moment), but it is unsafe so I made it server-sided; I also tried humanoidRootPart:SetNetworkOwner(player)
(which isn’t very smart, since humanoidRootPart should already be network-owned by its respective player) but it didn’t work either.
Does anyone have experience on this or knows how to fix it? Thank you for reading!