I’m interested in how people make low poly games and models. Can anybody tell me?
-Archie4lifeyodude
I’m interested in how people make low poly games and models. Can anybody tell me?
-Archie4lifeyodude
Blender would help you out a lot. Most people who create low poly assets tend to use blender. If you don’t know how to use blender, I recommend you learn it as almost everyone who creates low poly assets uses blender.
Using blender can help and don’t use materials/textures.
I’m assuming you’re referring to a cartoony art style. Certain models are created through a 3D modeling software known as “blender” this could be accomplished inside studio without using alternative softwares with the use of material and bright color pallet low poly games - models are normally produced inside a software.
If you were just looking how to accomplish a more cartoony look or feel, you could use a 3D software to make different models to export them into studio if you’re referring to a cartoony build this would be done by using bright/ vibrant colors and use of the plastic material. There are a few threads going into details about ways to accomplish this certain style:
Usually, just like the other recent posts, I also recommend using Blender, since it’s an easier and most likely too to create low-ploy assets. Also, when trying to use Roblox Studio, try to make the parts smooth plastic, since those parts would fit with the game itself.