How to make magnitude hitboxes last until there is a result?

Basically I wan’t the player to be able to move their body around without missing easily, as it feels way better if you want to correct a punch, I can include some code of my current detection if needed, also by what I mean ‘until it there is a result’ the hitbox does get removed but it has time to hit.

An example of what I mean:
Roblox (gyazo.com)

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Run the magnitude check in a loop until end of the punch or it hits something

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