How to make mobile thumbstick gameProcessedEvent return true

By default, when you use the mobile thumbstick, any UserInputService input event’s gameprocessedEvent variable is false. I don’t know why Roblox decided to make it this way, but I read on another post that I can make gameprocessedevent true by altering something in the PlayerModule script. Does anyone know where I can do that?

Or is that completely false? How can I detect when a player uses the thumbstick?

Btw, I can’t use humanoid.MoveDirection because I’m trying to detect immediately when the player starts to use the thumbstick (UserInputService.InputBegan). When I print the humanoid’s MoveDirection when that event is fired, it’s always an empty Vector3.

Actually I just moved everything to UserInputService.InputChanged because its gameprocessedevent is true when using the thumbstick.