So I have a custom rig which has a surface appearance on it for applying the texture but there’s no transparency slider to the surface appearance like the decal of texture? How can I set the mesh to be forcefield but increase the transparency of a surface appearance? Do I have to use another type of decal to apply the material to my rig?
Why not use the texture id in the meshpart to apply the appearance? That way you can just change the transparency of the forcefield material.
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