i am trying to make a 2d platformer, and here’s the video of it
(sorry for koneko vid lol)
It’s actually not a moving 2d background. The person just removed side to side movements, made the camera follow the character, and then had them set on a straight path. With the parts behind it.
yeah but how do i make the buildings move slower than whats near the character
that is literally what happens when something is farther away
have you looked outside a car window before?
This is usually called “Parallax”
You can naturally do this by moving whatever you want farther back, scaling up a bit to give more appearance.
This would only work with a low Field of View, though.
As a lower Field of View lowers view Depth, making it harder to see volume.