I am trying to make moving platforms where players can stand on it and it will move the player just like on tower of hell. I tried tweening the part at first but when the player stands on it, the part just moves from underneath the character so the player won’t stay on the platform. Roblox made a YouTube tutorial back in 2014 where they used body movers but the issue is the part will sometimes over shoot the target and come back or it slows down a lot before reaching the target and I want the speed to be constant. I tried messing with the dampening and max force and stuff but nothing seems to work with that. Is there any other way I can do this?
Try CFrame. It would be what you are looking for!
If I do Cframe won’t the character still fall off the platform if it moves.
Replying to your title:
Use TweenService. You might need CFrames too. (I know, but someday you’ll have no choice.)
Tower of Hell DOES NOT use TweenService or CFrame and relies on Roblox physics to move the player along with the platform so that they don’t need a custom script to move the player, which would take up more resources when you already have a physics engine already there.
Tower of Hell uses PrismaticConstraints to move their platforms.
Use this video as a reference on how to use them: How to make a moving part that you can ride on - YouTube
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