The title is pretty much self explantory i want to line up 4 different parts horizontally relative to the player using mouse.hit.p
current issue:
script:
local _settings = {
Server = {
distance_between_each = 20,
defaultY = 200,
},
}
for i = 1, amount, 1 do
local manus = game.ServerStorage.manus:clone()
local distance_between_mainpoint = _settings.Server.distance_between_each * (i - 1)
if i == 1 then
manus.CFrame =
CFrame.new(
mouseHit.p.X,
mouseHit.p.Y + _settings.Server.defaultY,
mouseHit.p.Z - _settings.Server.distance_between_each
)
firstmanus = manus
else
local firstmanuspos = firstmanus.Position
warn("I: ", i, " dist: ", distance_between_mainpoint)
manus.CFrame =
CFrame.new(
firstmanuspos.X,
mouseHit.p.Y + _settings.Server.defaultY,
(firstmanuspos.Z + distance_between_mainpoint)
)
end
manus.Parent = playerFolder
local tween1 =
tweenService:Create(
manus,
TweenInfo.new(_settings.Server.Tweening.SizeSpeed, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out),
{Size = _settings.Server.defaultSize}
)
tween1:Play()
end