How to make my game more interesting

Quite awhile ago I made a game called “Fun Ways To Die” which was essentially a glorified dying simulator. It was made pretty poorly made because at the time I wasn’t so skilled, but nether the less it sort of blew up and made me a good amount of Robux :robux_gold:. Basically in this game, you would spawn in, go to one of the six “traps”(which were the different and interesting ways to die) to die and get points. Then with those points you could then enter the next zone, which was the same thing as before except it gave more points every death in that zone.

I’m currently debating whether or not I should remake this game, because it brought in the bread but it was repetitive and boring for the most part.

How could I make this game more interesting?

3 Likes

You could make everyone spawn in at the same time, and see who can get the most die-points (The more epicly you died, the more points), or see who can survive the longest. Weapons will be hidden near traps, so the game also gets a bit competitive and brutal.

4 Likes