My roblox game has a huge amount of stuff. The map alone on my game is like 1000x bigger than the village terrain default and I am only at 30x - 60x and my studio is already lagging really hard. (I am not over-exaggerating I am using copy and paste parts and so far the size of the village default provided on studio looks very tiny compared to the rest of the map.) Are there any scripts or properties that I could add to my game to make it lag less. The post I made before was talking about what are the limits of roblox studio. Now I am asking in a different post how to overcome the limits of studio on a specific project (if there is any more details you need about this specific project ask!). Anything really helps!
StreamingEnabled, using less parts or more optimized meshes, splitting the game into multiple places, or building your own render distance system can help optimize this.
I think splitting the map into multiple places is your best bet, if your map is really this big then there’s a low chance players would even run into each other, and increasing the amount of players per server will only make lag worse.
Any ideas about how doing that. Its an open world rpg. it would kind of be hard to make it teleport to another place when its an open world game kind of unnatural
You’d have to build your world around being separated, long paths between areas could have a traveling cart to teleport you, large cities could have a teleport at the gate, things like that.
Yeah those are actually pretty good ideas but I would like it to be kind of like botw where you can look out and see an enormous world out there. Kind of like lively world building. If they were separated it would kind of take away from the point if it was separated. I appreciate the ideas tho.
StreamingEnabled or your own custom render distance would be helpful in that case then, but there is still a limit to how big your world can be even with them.