I noticed the way the roblox studio scaling works when it comes to models, it fr scales it how its suppose to and Model:ScaleTo()
, isn’t any similar.
I looked into it more since I was resizing a model, I printed the distance between one of the models and the primary part into the console and I did it again after resizing using Roblox Studio’s scaling tools, it changed accordingly. Unlike with Model:ScaleTo()
, the distance/magnitude maintains.
Is there anyway to achieve my Model resizing to be similar to Roblox’s scaling tool?