Hello there fellows !
I have a round system that gave an error and broke the game. Most of the errors were when players had lag when joining the game. I fixed the problem but as some security measures I want it when the script errors to like restart it and start everything from the beginning so I know my game wouldn’t have “broken servers”.
I guess if you really want the script to restart upon an error, wrap all parts of the script that make errors in a pcall()
and then if the pcall() detects an error, :Clone() back into wherever it is located and then self-destruct the errored-script.
I think I better do some spaghetti that will make my script safer.