https://gyazo.com/0e543997fe470395faacc20bd67080b4
This is what I am trying to achive, I want the npc to jump backwards and then prepare for an attack. How can I get it done? (Ignore the flip)
You would have to use an animation. Iām not that good with animations, but I think you can move the character in the animation itself.
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You can use a BodyForce or a BodyThrust.
yea prob try that. use bodyforce and make it something like:
local NPC = script.Parent
local Hum = NPC:FindFirstChild("Humanoid")
local HRP = NPC:FindFirstChild("HumanoidRootPart")
wait(3)
local Force = Instance.new("BodyForce", HRP)
Force.Force = Vector3.new(0, 2000, 2500)
game:GetService("Debris"):AddItem(Force, 1)
Hum.Jump = true
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