So i am doing some skill, but can’t seem to figure how would i make all npc invisible in workspace, i tried this but it doesnt seems to work, sorry if the script is a mess
script.Parent.OnServerEvent:Connect(function(plr)
local playerchar = plr.Character
for index, players in pairs(game.Players:GetPlayers()) do -- Make players invisible
print(players.Character.Head.Name)
local character = players.Character
print("i 1 ")
if character:FindFirstChild("Humanoid") or character:FindFirstChild("NPC") then
local mag = (character.HumanoidRootPart.Position - playerchar.HumanoidRootPart.Position).magnitude
if mag <= 30 then
for i, v in pairs(character:GetChildren()) do
print("i 2")
print(v)
-- if v.Name == "Head" and not v.ClassName == "WrapTarget" then
-- print("a2")
-- v.face.Transparency = 1
--end
if v:IsA("Part") then
--v.Transparency = 1
local t = tweenService:Create(v, tInfo, {Transparency = 1})
t:Play()
end
if v:IsA("Part") and v.Name == "Head" then
local t = tweenService:Create(v, tInfo, {Transparency = 1})
local t2 = tweenService:Create(v.face, tInfo, {Transparency = 1})
t:Play()
t2:Play()
-- v.Transparency = 1
-- v.face.Transparency = 1
print("a3")
end
if v:IsA("Accessory") or v:IsA("Hat") then
if v:FindFirstChild("Handle") then
local yes = v:FindFirstChild("Handle")
local t = tweenService:Create(yes, tInfo, {Transparency = 1})
t:Play()
end
end
end
task.wait (30)
for i, v in pairs(character:GetChildren())do
if v:IsA("Part") then
--v.Transparency = 1
local t = tweenService:Create(v, tInfo, {Transparency = 0})
t:Play()
end
if v:IsA("Part") and v.Name == "Head" then
local t = tweenService:Create(v, tInfo, {Transparency = 0})
local t2 = tweenService:Create(v.face, tInfo, {Transparency = 0})
t:Play()
t2:Play()
-- v.Transparency = 1
-- v.face.Transparency = 1
print("a3")
end
if v:IsA("Accessory") or v:IsA("Hat") then
if v:FindFirstChild("Handle") then
local yes = v:FindFirstChild("Handle")
local t = tweenService:Create(yes, tInfo, {Transparency = 0})
t:Play()
end
end
task.wait(0.1)
if v.Name == "HumanoidRootPart" then
local t = tweenService:Create(v, tInfo, {Transparency = 1})
t:Play()
t.Completed:Connect(function()
v.Transparency = 1
end)
end
end
end
end
end
for indexs, va in pairs(workspace:GetDescendants()) do -- Make NPC Invisible
print(" i 0zzz") -- It doesnt prints, i dont know why
--local characterz = npc
print("i 1zzz ")
if va:FindFirstChild("Humanoid") or va:FindFirstChild("NPC") then
print("siizzz")
local mag = (va.HumanoidRootPart.Position - playerchar.HumanoidRootPart.Position).magnitude
if mag <= 30 then
print("i 2zzz")
print(va)
-- if v.Name == "Head" and not v.ClassName == "WrapTarget" then
-- print("a2")
-- v.face.Transparency = 1
--end
if va:IsA("Part") then
--v.Transparency = 1
local t = tweenService:Create(va, tInfo, {Transparency = 1})
t:Play()
end
if va:IsA("Part") and va.Name == "Head" then
local t = tweenService:Create(va, tInfo, {Transparency = 1})
local t2 = tweenService:Create(va.face, tInfo, {Transparency = 1})
t:Play()
t2:Play()
-- v.Transparency = 1
-- v.face.Transparency = 1
print("a3")
end
if va:IsA("Accessory") or va:IsA("Hat") then
if va:FindFirstChild("Handle") then
local yes = va:FindFirstChild("Handle")
local t = tweenService:Create(yes, tInfo, {Transparency = 1})
t:Play()
end
end
task.wait (30)
--for i, va in pairs(characterz:GetChildren())do
if va:IsA("Part") then
--v.Transparency = 1
local t = tweenService:Create(va, tInfo, {Transparency = 0})
t:Play()
end
if va:IsA("Part") and va.Name == "Head" then
local t = tweenService:Create(va, tInfo, {Transparency = 0})
local t2 = tweenService:Create(va.face, tInfo, {Transparency = 0})
t:Play()
t2:Play()
-- v.Transparency = 1
-- v.face.Transparency = 1
print("a3")
end
if va:IsA("Accessory") or va:IsA("Hat") then
if va:FindFirstChild("Handle") then
local yes = va:FindFirstChild("Handle")
local t = tweenService:Create(yes, tInfo, {Transparency = 0})
t:Play()
end
end
task.wait(0.1)
if va.Name == "HumanoidRootPart" then
local t = tweenService:Create(va, tInfo, {Transparency = 1})
t:Play()
t.Completed:Connect(function()
va.Transparency = 1
end)
end
--end
end
end
end
end)