Basically how would I make it where a NPC would have a combo. Like after one punch it will play the next animation and the next animation, etc. I tried this but it doesn’t work It only plays one animation and I get not outputs.
delay(.5,function() AttackEnabled = true end)
if Anim and number == 1 then
Anim:Play()
number = 2
end
if Anim1 and number == 2 then
Anim1:Play()
number = 1
end
DamageTag(TargetHum.Parent,5)