How to make O and I keys be recognized by ImputBegan

I am making a morse code typer on studio, but the O and I key by default it comes with the zoom function. I would like to know how i can make it be recognized by ImputBegan. Any answer will be appreciated.

UIS.InputBegan:Connect(function(Tecla, IsTyping)
	if IsTyping then
		return
	end
	local teclareal = Tecla.KeyCode.Name
	local oxe = TECLAS:FindFirstChild(teclareal)
	print(teclareal)
	if oxe then
		teclasatuais = teclasatuais..oxe.Name
		actualplaying = actualplaying..oxe.Value
	else
		print("Nao")
	end
end)

1 Like

This should only be the case in Studio, testing this in a live game should not have this behavior.

I had a similar result to this while making a rhythm minigame in Studio which generated random keys, however the issue seemed to go away in live game testing.

2 Likes

incredible as it may seem, even in-game the keys O and I are not recognized