How to make object anchored but animatable

I rigged and animated a tram in moon animator, but when it moves it just goes all over the place since it’s not anchored. When it is anchored though, it doesn’t move. Is there a way to have it not fall over the place?

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Try welds (or some other constraint). You might still have to anchor the origin part.

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Try to build rig with motor6ds and rig editor plugin and if ur character is static then anchor humanoid root part. Dont forget humanoid too

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Thank you so much! Anchoring the origin part works like a charm

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Welds doesnt let me animate them. When I use the motor6d and un anchor them their(parts in the rig) changes

I just re rigged it. I can select parts but they dont move anyway can you help?

Try a rig plugin, its definitely finicky but I have gotten similar things to work in the past if you can figure out the correct parent child relationship.

I fixed the issue by deleting the humanoid. I had humanoid and also a animator soo it glitched not letting me animate thanks!

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