I rigged and animated a tram in moon animator, but when it moves it just goes all over the place since it’s not anchored. When it is anchored though, it doesn’t move. Is there a way to have it not fall over the place?
Try welds (or some other constraint). You might still have to anchor the origin part.
Try to build rig with motor6ds and rig editor plugin and if ur character is static then anchor humanoid root part. Dont forget humanoid too
Thank you so much! Anchoring the origin part works like a charm
Welds doesnt let me animate them. When I use the motor6d and un anchor them their(parts in the rig) changes
I just re rigged it. I can select parts but they dont move anyway can you help?
Try a rig plugin, its definitely finicky but I have gotten similar things to work in the past if you can figure out the correct parent child relationship.
I fixed the issue by deleting the humanoid. I had humanoid and also a animator soo it glitched not letting me animate thanks!