I want to make a script that kills players who touch any poly/triangle of this skinned mesh.
Skinned meshes don’t have any collision outside of their part size and footage from these videos show that stretched skin meshes can be tampered with.
I know how to do the OnTouch part but not with stretched polys on a skinned mesh. What enum/instance/geometry/thing do I use to call polys/triangles on the mesh?