How To Make Optimized Realistic rain

I wanna try to make realistic rain, but I have no idea what would be the most performant way of doing it.

What is the most performant way of making realistic rain?

the performant way is giant part with particle emitters

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Have your rain part, maybe something like a 30x1x30, follow and hover above the player using a LocalScript. That way, you give the illusion that there’s rain everywhere they go without really putting rain over the whole map. Too many particles will build up to lag.

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Wow really good idea, I’ll try this thanks!