How to make part come out on where i want exactly

I wanted to make it so that when i spawned a part then it’ll be exactly where i wanted it to be becasue whenever i walk the part will just go some where else i just want to know how to do it, it has been a big issue for me btw, i don’t have any code but some example code will be great! :sunglasses:

I’m not really sure what you’re trying to say. Do you mean something like this?

part.Position = Vector3.new(x,y,z)
part.Anchored = True

Here’s what’s the issue look like.
This looks normal right?
https://gyazo.com/ed8d144e142d7984f705a279b83e1fbd

And here’s what happened when i walked, You see the effects is not on the right spot

https://gyazo.com/162a1d359e9fa02ae44889b9cb24e300

Any ideas on how to solve this?

Do you have any code? Are any parts you’re creating welded? Do they have CanCollide off?

1 Like

Already got CanCollide off, but they’re not welded becasue when i welded it i cannot tween the rotation.
Or are there any ways tween the rotation when the part welded?

Make The Effects A Single Model, Set The Primary Part of the Model And Weld the Other Rings to the Primary part.

Then just use TweenService And Model:SetPrimaryPartCFrame() to Tween the Entire Particle Model.

EXAMPLE CODE
This way you can rotate the entire model with the rings/particles

local TweenService = game:GetService('TweenService')
local CFrameValue = Instance.new('CFrameValue')

local Model = workspace.Model -- Change this to Your Model With the Rings/Particles
local Target_Rotation_Vector = Vector3.new(0,0,0) -- Change this to Your Target Orientation

CFrameValue:GetPropertyChangedSignal('Value'):Connect(function()
	Model:SetPrimaryPartCFrame(CFrameValue)
end)

-- Now We Need to Change the CFrame Value To Start the Tween

local Tween_Info = TweenInfo.new(5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
local TweenOfValue = TweenService:Create(CFrameValue,Tween_Info,{Value = CFrame.new(Model.PrimaryPart.Position,Target_Rotation_Vector)})
TweenOfValue:Play()

Are you asking how to make the parts follow your character as it moves?

How are you moving the parts?

I don’t believe you :slight_smile: How else are you making these parts move? Please share you code so people can help fix it!

1 Like