I wanted to make it so that when i spawned a part then it’ll be exactly where i wanted it to be becasue whenever i walk the part will just go some where else i just want to know how to do it, it has been a big issue for me btw, i don’t have any code but some example code will be great!
I’m not really sure what you’re trying to say. Do you mean something like this?
part.Position = Vector3.new(x,y,z)
part.Anchored = True
Here’s what’s the issue look like.
This looks normal right?
https://gyazo.com/ed8d144e142d7984f705a279b83e1fbd
And here’s what happened when i walked, You see the effects is not on the right spot
https://gyazo.com/162a1d359e9fa02ae44889b9cb24e300
Any ideas on how to solve this?
Do you have any code? Are any parts you’re creating welded? Do they have CanCollide off?
Already got CanCollide off, but they’re not welded becasue when i welded it i cannot tween the rotation.
Or are there any ways tween the rotation when the part welded?
Make The Effects A Single Model, Set The Primary Part of the Model And Weld the Other Rings to the Primary part.
Then just use TweenService And Model:SetPrimaryPartCFrame() to Tween the Entire Particle Model.
EXAMPLE CODE
This way you can rotate the entire model with the rings/particles
local TweenService = game:GetService('TweenService')
local CFrameValue = Instance.new('CFrameValue')
local Model = workspace.Model -- Change this to Your Model With the Rings/Particles
local Target_Rotation_Vector = Vector3.new(0,0,0) -- Change this to Your Target Orientation
CFrameValue:GetPropertyChangedSignal('Value'):Connect(function()
Model:SetPrimaryPartCFrame(CFrameValue)
end)
-- Now We Need to Change the CFrame Value To Start the Tween
local Tween_Info = TweenInfo.new(5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
local TweenOfValue = TweenService:Create(CFrameValue,Tween_Info,{Value = CFrame.new(Model.PrimaryPart.Position,Target_Rotation_Vector)})
TweenOfValue:Play()
Are you asking how to make the parts follow your character as it moves?
How are you moving the parts?
I don’t believe you How else are you making these parts move? Please share you code so people can help fix it!