How to make part render didn't affect by fov

guys, im currently making a fps game but I got a problem that the view model got stretch out on the screen border because the fov, is there a way to make the viewmodel didn’t affect by it?

Everything in the scene is affected by the field of view. To my knowledge it is not possible to have an object in the game that won’t be affected by field of view due to how Roblox works.

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I think I’ll try to get use to it now💀

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Everything is affected by FOV. If you’re referring to window size affecting the FOV, you can change FieldOfViewMode in Camera to change when FOV Scales, Vertical for when the window height changes, Horizontal for when the window width changes, and MaxAxis when whichever is bigger changes.

If you’re referring to a Viewmodel like in Source Games, i.e. TF2, where the Viewmodel for the guns, have a separate FOV, you can emulate this effect via ViewportFrames, but this can result in degraded performance and partial lighting / graphics issues.

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