Xorpoz
(Hanad)
May 3, 2022, 1:31pm
#1
You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? i want to make it so that these orbs that are parented to the character move and rotate with the character
What is the issue?
the don’t move like i want it to
What solutions have you tried so far? i dont have a clue as to how to do this, so i didn’t try anything
When you create the part, weld it to the character or use a different mover constraint for cool effects.
Xorpoz
(Hanad)
May 3, 2022, 2:02pm
#3
Does that still work even if it is anchored?
Xorpoz
(Hanad)
May 3, 2022, 2:02pm
#4
Cuz I don’t want it falling down and i would also want to tween that part
When its unanchored, it would be held by the weld or the force from the constraint.
TenBlocke
(Decablocks)
May 3, 2022, 2:07pm
#6
If you would want to tween the part for the special effects of it moving then you should try tweening its cframe relative to the player’s character
You can tween the size of the part regardless.
If it is connected by a WeldConstraint
, you can tween the position. You can tween the C0
and C1
properties of the offset if you connect it using a Weld
. Also, when you weld it, you can enable the BasePart.Massless property of the welded parts to make them not apply any downward force to the character while welded.
2 Likes
Xorpoz
(Hanad)
May 5, 2022, 11:19am
#8
Sorry for the late answer but this worked perfectly for me, thanks a lot