how would I make this part spin if a player goes on one side of it
(physics)
Give me a second and I got an answer for you.
.Touched event with :Lerp() and cooldown
it has something to do with constraints
here ya go.
local part = script.Parent -- your part here
local Spinning = false
part.Touched:Connect(function(otherpart)
if otherpart.Parent:FindFirstChildWhichIsA("Humanoid") and Spinning == false then
while true do
wait()
Spinning = true
part.CFrame = part.CFrame * CFrame.Angles(0,math.abs(.25),0)
end
end
end)
Try somthing like
or maybe
Okay Iām going to try this to see if it works
Use task.wait instead of wait, its alot better than wait as its more precise.
duplicate the part u want to rotate, scale it to 1,1,1 and put it above the part in which dimension you want it to rotate (fe, when i want it to rotate in Y dimension, ill put it on top) then click create, hinge constraint, click on the part you just made and the part you want to rotate, make sure its in middle of both parts after this, place the hinge part slightly above rotating part and unanchor the rotating part, navigate to hinge constraint and set actuator type to motor and motormaaxtorque to huge number and MAKE sure to set angular velocity to 0, this will prevent it from rotating, then just add this script inisde the part u wanna rotate:
local debounce = false
part.Touched:Connect(function(hit)
if hit.Parent:WaitForChild("Humanoid") then
debounce = true
hingepart.HingeConstraint.AngularVelocity = (how fast u want it to spin)
end
end)
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