As the title suggests. I want my part to go up and down FROM it’s current position in the world.
local TweenService = game:GetService("TweenService")
local part = script.Parent and script.Parent.Union
local tweenInfo = TweenInfo.new(
3,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
-1,
true,
0
)
local tween = TweenService:Create(part, tweenInfo, {Position = Vector3.new(18.15, 4.85, 91.3)})
tween:Play()
Currently the code takes the parts position and just makes it go upwards to the coordinates above it in the world.
But how do I make it so in a tween, it takes the parts current position and could just make it go up by like… 5 - 10 studs.
DasKairo
(Cairo)
#2
I believe you get the number on an axis
Example:
Vector3.new(Part.Position.X, 50, Part.Position.Z)
1 Like
Operatik
(Operatik)
#3
The straight-forward answer is:
part.Position + Vector3.new(0, 10, 0)
It is the positive Y axis that goes upward. This is also relative to the original position.
Also it looks like Roblox’s documentation on Vector3 math is gone…
3 Likes
DasKairo
(Cairo)
#4
Not sure if this is better, but it works
However i would rather add a Vector3
2 Likes
Operatik
(Operatik)
#5
The question implies a relative position from its current position, including its original height just in case.
1 Like
Now how do I solve the problem “Can’t cast to dictionary”
Operatik
(Operatik)
#7
Let’s take this line.
Transform it into this:
local tween = TweenService:Create(part, tweenInfo, {Position = part.Position + Vector3.new(0, 10, 0)})
Although an alternative is to just pluck out the other vectors like previous solution:
local tween = TweenService:Create(part, tweenInfo, {Position = Vector3.new(part.Position.X, part.Position.Y + 10, part.Position.Z)})
2 Likes
system
(system)
Closed
#9
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