Hello.
I made another forum post today asking for help with a submarine. I realize that all that could be done if I make a part buoyant like water. Is there any way to do that, and if so how? And how large of a force should be applied? I cannot use terrain water due to problems. I just need objects to float on it. Thanks
I dont know how to exactly help you but parts have a property called density (Part.CustomPhysicalProperties.Density). Depending on your material this can cause your object to sink or float.
The most simple way is to simply weld a model together, =make a vectorforce and attach it to a center part; make sure the vectorforce has ApplyAtCenterOfMass
true; and set the force to the mass of the model (use getdescendants and Part.Mass) times workspace.Gravity minus some number so it sinks or plus some number so it goes up in the water.
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