How to make particle appear on a character after a sword damage

Hey Pro Devs Of Robloxia,
I am new to vfx and stuff and I made some particles effects and I want them to be on other npc or player’s character when I damage them with sword, I tried one script here but it didn’t work:

script.Parent.Touched:Connect(function(hit)
	local RS = game.ReplicatedStorage
	local Spark = RS.Spark.SparkFX:Clone()
	local Circle = RS.EnergyCircle.EnergyCircleFX:Clone()
	
	Spark.Parent = hit.Parent.HumanoidRootPart
	Spark.Position = hit.Parent.HumanoidRootPart.Position
	Circle.Parent = hit.Parent.HumanoidRootPart
	Circle.Position = hit.Parent.HumanoidRootPart.Position
	
	
end)

Can someone help me figure out this, any sort of help is appreciated!

EDIT: I almost forgot to tell that I added the particles inside attachments!!

It did in fact inserted the attachments inside the character but those particles are not visible at all

1 Like

Assuming that SparkFx and CircleFx are particles. Go to there properties and set there rate to 0 and than then create an attachment and instance the particles inside of them and then copy and paste this new code with the new names of the new instances which will be quoted in []

local RS = game.ReplicatedStorage

script.Parent.Touched:Connect(function(hit)
if hit.Parent and hit.Parent:FindFirstChild("Humanoid") then

local SparkAttachment = RS["NAME OF ATTACHMENT"].SparkFX:Clone()
local CircleAttachment  = RS["NAME OF ATTACHMENT"].EnergyCircleFX:Clone()
game:GetService("Debris"):AddItem(SparkAttachment,2)
game:GetService("Debris"):AddItem(CircleAttachment,2)    
 
SparkAttachment.Parent = hit.Parent.HumanoidRootPart
CircleAttachment.Parent = hit.Parent.HumanoidRootPart

for i,v in pairs(SparkAttachment:GetChildren()) do 
if v:IsA("ParticleEmitter") then
v:Emit(10)
end
end

for i,v in pairs(CircleAttachment:GetChildren()) do 
if v:IsA("ParticleEmitter") then
v:Emit(10)
end
end

end
end)
	
	
	

They may be errors in this code as this is my first time helping someone on the Dev Forums but just reply back to me if you can’t figure it out yourself. I also suggest you add a debounce to this too as the particles could emit mutiple times.

2 Likes

Hey buddy! Thanks for helping! I modified the script a bit and now it’s working exactly how I wanted, you look really skilled in scripting!

Glad it worked, the number in

is also configurable to what ever number you want it to be.

1 Like

Oh okay I will configure it now :+1:

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