However, all the flakes face the camera, which creates an unrealistic look
How do I make them face any random direction? I already tried the FaceWorldUp setting, and it does not help me.
umm, do you want the particles to look like squares ? or what about a different particle?
also the particles should prob also have a movement that is in the directions that the commit is moving… like they should not just be floating not moving, because they would have velocity
I want the particles to be squares which face any random direction and rotate in any random direction.
However, I do not want them to move. If I did, I could code that in easily.
I turned yours off, then in the Tools market , searched images , for ‘star transparent’ to get an images that looks like a spark or star, but has as transparent background…
I then added 4 different image ids of them, did a color sequence on one of them to add some color and color changing…
then on all of them I thought the size could be bigger at first and then then get smaller to add a shrinking to them … which then gives it a shrinking tail effect instead of a box like shape, when the commit is moving
That makes all the particles face the same direction.
As far as I know, what I am trying to achieve might not be possible without creating a lot of ParticleEmitters into the comet, and then rotating a bunch of attachments to which each particleemitter is parented to.
This is also this resource that has an open place, and one of them has an example where the particle follow the player… I was also going to see if it could follow a model which I assume it could… maybe it has more tunable features.
The are still set to facecamera, it might look that way, because the size is shrinking as time goes and the transparency … plus they are not squares so you do not notice them being flat as much