How to make particles land on floor

Hello people!
I am trying to make particles that will actually land on the floor. I have tried small parts, but that didn’t work. Do you guys have any idea?
Thanks

This isn’t possible with the current particle system. The best you can do is to edit the lifetime until it ends right as it touches the floor.

Is there any alternative I could do?

Make an invisible part the size of the particle. Then add an attachment. Then place your particle in that attachment, and edit it’s rate and lifetime to balance out. Enable LockedToPart so the particle follows the part.

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I’ll try it. Thanks.

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Im confused. I made a part, and added an attachment. What do you mean add your particle in the part, add a particle emmitter?

And i also have to script the emmission?

No scripting needed. Just make it so wjen the lifetime of 1 particle ends a new one spawns, by adjusting rate. Also, place the ParticleEmitter in the Attachment, not the Part. To add these solid particles you do need to script the placing of the blocks though.

Yeah, i’m scripting it now with region3s. If it works i’ll mark u as soloution.

Instead of a particlemmiter i could use a billboardGUI right?

Yep you could use a BillboardGui

Just a question, completely off-topic, how did you get the ‘Programmer’ Title?

There’s group things… Somewhere. Then once u join u can change your title and flair. I’ll link where I found out soon.

EDIT: Here it is: Developer Forum | Roblox

Thanks!

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So when add the parts, set them to the position of the part they just stack on top of eachother. What should i do about that?

You could use a Part with a ParticleEmitter in it(in an attachment inside the part), or a BillboardGui, and by doing so, you could also get ParticleEmitter trails which also isn’t possible in the stock particleemitter. You only need a little bit of scripting for it, not a lot.

(might be slightly offtopic depending on your view) i plan on making a plugin that uses parts instead of particleemitters for emitting. Although, it most likely will take me time + right now i am making another project in which i plan not to get sidetracked

Yea thats what i’ve been trying to do but the parts just stack on top of eachother.

EDIT: I can offset the position slightly- will try that now.

You can also set up Collision Groups so that particles only hit the ground, not other particles.

You can also make the particles into other shapes like wedge or ball to change their movement.

Thank you, I will send a video of finished product. I have a slight issue, I cant see them falling. But it works!