How to make part's surfaces brighter?

I have a part with textures on it. Is it possible to make all of his surfaces brighter without making brighter everything else near it?

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Try using an attachment with a light facing the object?

yea of course I was doing it but the problem was that it was also making brighter everything near the object and the lightning itself was buggy I still don’t know why it works like that.

I needed to make the surface with a texture brighter so in the result I made an surface gui instead of texture and by that it was not affected by light and it killed shadows that’s what I wanted