How to make Parts/Models float on Terrian water

Hello, I’ve been wondering how I can make it so once the block is in the Water is floats on the water (above) like it’s the player swiming.
Any help would be loved!

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I suppose, you can do unanchor the model and toggle massless.

Hmmmm ill be sure to try this Thanks tho

Yes, all you have to do is unanchor it, although it won’t move with a current or anything. It only floats on the surface.

see im trying to make something like a sail boat

Would it be drivable by a player? Or would it just be running along the stream/river?

Drivable by the player, that’s what im hoping

Right then, I would suggest checking out this link for more information, I read through it and it seems to have what you need!

The idea is to keep the parts’ mass low in order to float or else it’ll submerge in water. Perhaps turning things on massless would be ideal.

Thank you
ill be sure to use this

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I don’t think you can move blocks around when it’s massless

You need all parts (that are supposed to float) to be unanchored; and all this would automatically work.

Btw, this question has been asked before so kindly read this:
https://devforum.roblox.com/t/how-to-make-a-boat-float-above-water-without-decreasing-density-and-allowing-players-to-violently-rock-the-boat/26725?u=ukendio

But the problem is balance.
I have a curved button not flat.
image

and this happens
https://gyazo.com/675ba7afc5ef268ec8634722ec7cca2c

What you can do is that you make the ship completely massless and then weld an invisible part right below :slight_smile:

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That’s very smart wow ill be sure to try that

Maybe you can add this code to your boat’s primary part.
while true do
wait()
script.Parent.Orientation = Vector3.new(0, 0, 0)
end

did you try making the sails and mast massless and the bottom ridge denser?(sorry for the bump)