How to make pathfinding forced

so basically whenever I try to pathfind it mostly fails because it never finds any path

is there a way to sort of bypass this to always make a path even if it can’t do it?

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You can justify an NPC moving to a more opportunistic position by having them teleport or something, or you could use PathfindingLink objects to make the environment more maneuverable with designed access points.

Additionally you can pass a smaller AgentRadius to :CreatePath() which should help a path calculate more often, although it might cause issues depending on the size of the character model.