How to make PathfindingService not hug walls

I’ve been messing around with pathfinding but the npc keeps hugging the wall all the time, is there a way to fix this?

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Pathfinding usually tries to make the path as short as possible. This is why it will end up getting closer to the walls. You can keep more of a distance from the walls by increasing the agent radius parameter. This essentially tells the pathfinder that the character is wider.

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Watch TheDevKing’s tutorial on pathfinding, it is pretty helpful.

as @Emskipo said above,
make the agent radius bigger

local PathfindingService = game:GetService("PathfindingService")
local path = PathfindingService:CreatePath({
	AgentRadius = 5, --studs