I tried to make a hitbox with part and the event touched but it is too inefficient how do I make a hitbox almost perfect and that is the best with the performance?
You should look into each one and find what’s best for you.
I’m just looking for a hitbox that doesn’t crash as much and is good for performance
You will need to elaborate more on what kind of hitbox you want to achieve. Hitbox for radial zone detection? Or a hitbox for a closed-ranged combat system?
I would both like to know which is the best hitbox for those two things, although my post is based on close combat.
I don’t understand much about fast cast, I see that it is only for projectiles
I want something for basic combat and swords
Sorry, I got confused with FastCast, you can check this out instead.
this is good for performance? i dont know
i hate you for worrying too much about performance every method is good just dont do hitboxes on the server