I tried to make a hitbox with part and the event touched but it is too inefficient how do I make a hitbox almost perfect and that is the best with the performance?
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You should look into each one and find what’s best for you.
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I’m just looking for a hitbox that doesn’t crash as much and is good for performance
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You will need to elaborate more on what kind of hitbox you want to achieve. Hitbox for radial zone detection? Or a hitbox for a closed-ranged combat system?
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I would both like to know which is the best hitbox for those two things, although my post is based on close combat.
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I don’t understand much about fast cast, I see that it is only for projectiles
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I want something for basic combat and swords
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this is good for performance? i dont know
i hate you for worrying too much about performance every method is good just dont do hitboxes on the server
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