How to make perfect hitbox

I tried to make a hitbox with part and the event touched but it is too inefficient how do I make a hitbox almost perfect and that is the best with the performance?

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You should look into each one and find what’s best for you.

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I’m just looking for a hitbox that doesn’t crash as much and is good for performance

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You will need to elaborate more on what kind of hitbox you want to achieve. Hitbox for radial zone detection? Or a hitbox for a closed-ranged combat system?

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I would both like to know which is the best hitbox for those two things, although my post is based on close combat.

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I would recommend you check out FastCast for close-ranged combat and ZonePlus for area detections :slight_smile:

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I don’t understand much about fast cast, I see that it is only for projectiles

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I want something for basic combat and swords

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Sorry, I got confused with FastCast, you can check this out instead.

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this is good for performance? i dont know

i hate you for worrying too much about performance every method is good just dont do hitboxes on the server

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