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Hey,
I am currently attempting to create a pet system similar to Adopt Me’s pet system, but I am left wondering on how they are making them move. Do you guys have any idea on whether they use humanoids, bodymovers or anything of the sort?
Thanks in advance.
Hello, Developers.
I am trying to make a script so that a pet will follow a player. It works, but it is not smooth whatsoever. Here is my script:
`local rootpart = script.Parent.Parent.Parent:FindFirstChild("HumanoidRootPart")
local pet = script.Parent
while true do
wait()
local pos = rootpart.CFrame * CFrame.new(2,2,2)
script.Parent.Parent:SetPrimaryPartCFrame(pos)
end`
I have tried using BodyGyro and BodyPosition in the PrimaryPart, but it only has effect on the PrimaryPart.
Any sugg…
Recently I have been making a game and would like to add a pet system to it. These pets would follow the user around. Systems like this have already been implemented in other games, but I would like to try and make one myself.
What I am wondering is what is the best way to go around making the pets follow the player. I am not asking for scripts just general advice on a way to do this in a smooth un laggy manner.
I have looked at tutorials online but most seem to be over a year old, so thought …
There are also a few youtube tutorials. Make sure to google your questions as well before posting. Ask away if you have specific questions or need clarification on something
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