How to make Pick up more noticable

I’m making a 2.5d arcade action game inspired by Madness Project Nexus
and decided to make player pick up item using KeyCode but the problem is sometime item can be really small especially from the fixed camera angle (you can see me struggling to pick up the sword on the ground)

The game is fast pace so I want to make sure player can pick up what they want to pick up
Is there a way to make item stand out from the map or at least make it easier to point and pick it up

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Trying to move mouse on small objects in fast pace game is hardly enough

Also I guess highlight is enough

You can make other items a bit transparent but optimization issues

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maybe screen guis near by it might work like a bloody arrow pointing to it or sum also you could add a bigger part inside of the tool with the transparency to 0 to increase its hitbox making it easier to pick up
also highlights might work toooooo

2 Likes

that’s a good idea I’ll try to implement this and come back with the result

2 Likes

I’m back with the result
I make a seperate hit box for item and make a little marker thingy when you highlighted an item

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