Hey, i am currently working on a 1800 century game. Anyway straight to the point i’m wondering how i will create a map system just like the one found in the game “Tradelands”. I know to make a minimap you can use things such as ro render however I don’t know how to create an art map.
I expect you to know about Viewport Frames and How to use it for this to work. You will first have to create 2 two textures, 1 for the sea and one for land. If your landmasses are a whole mesh (just the land,not any houses or anything on it or under it) then you will clone the sea and all the land at their respective x and y coordinates. You now need to shift the land and sea (i will refer it to as cloned map now) and apply the respective textures. Now you will do the same process which you do for making a NORMAL MINIMAP ( if u dunno how to make it, there is a good tutorial on yt, i cant write the script for you on mobile) but with the cloned map. The view port should now show up with your desired results
TL;DR:
Take ur map, clone it, apply textures, setup viewport just like u do for a regular minimap.
Note: for Extra details like u can see in the image given by u, you can simply make the map on a photo editing software (To the scale**) and just paste it as a decal on a part which is of the same size as ur map or make seperate textures for each landmass.
This is a valid suggestion, however a more performant option would just be to draw your map out by hand. If image quality is a concern, you can split it into multiple higher quality images and put them together.