someone know how the devs of this game did that type of lighting? i saw it and its pretty interessing, but i dont know how they did this…
here some images:


game: Project Nevada Remastered
someone know how the devs of this game did that type of lighting? i saw it and its pretty interessing, but i dont know how they did this…
here some images:


game: Project Nevada Remastered
i suspect this might have been achieved by overloading the game with crazy out-of-range property values in Lighting and ColorCorrectionEffects - try playing with putting giant numbers into Brightness, Ambient, Saturation, Contrast, etc and seeing what works (this is all undefined behavior of course and could change/break with roblox engine updates)
Sorry for the late reply, you need very high fog numbers to reach that effect, you would need 10000000000 on Fog End, 10000000000 on Fog Start and a very high number on Fog Color, like 250000, 150000, 150000. (You don’t have to use these exact numbers but try to keep them as high as this or just a little higher, don’t go overboard.)