How to make pixelated/low colors lighting system

someone know how the devs of this game did that type of lighting? i saw it and its pretty interessing, but i dont know how they did this…
here some images:


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game: Project Nevada Remastered

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i suspect this might have been achieved by overloading the game with crazy out-of-range property values in Lighting and ColorCorrectionEffects - try playing with putting giant numbers into Brightness, Ambient, Saturation, Contrast, etc and seeing what works (this is all undefined behavior of course and could change/break with roblox engine updates)

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Sorry for the late reply, you need very high fog numbers to reach that effect, you would need 10000000000 on Fog End, 10000000000 on Fog Start and a very high number on Fog Color, like 250000, 150000, 150000. (You don’t have to use these exact numbers but try to keep them as high as this or just a little higher, don’t go overboard.)