How to make player camera noclip to anything so it doesn't "collide" physically

Are there any settings for camera to not collide with any parts, terrain?
best example is opening up the Pirate Ship template in Studio and playing around, you can move your camera where ever you want it to be, it can noclip, parts become transparent and like that
Any help?

If you desire to disable the PopperCam, you have to fork the scripts that include that. Once you have it, edit the PopperCam script. I don’t have a clear idea where to look yet.

Actually, you don’t disable it. You just edit the script to the point where it won’t reposition itself and edit the script that it tweens the transparency for the parts.

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