Are there any ways to prevent this? I saw many Roblox games that can’t push other players but I don’t know how to do it.
You’d use collision groups to configure what the player is able to collide with. Here’s a link to learn more about collision groups.
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Thanks a lot. So, basically, I create a collision group called “player” and tick off the box on the player row from the player column and put this script inside StarterCharacterScripts and it’s working now.
local character = script.Parent
-- set player collision group
for i , v in pairs(character:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then
PhysicsService:SetPartCollisionGroup(v, "player")
end
end
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