Hi! Title says it all! I want my player to face the y axis of their mouse.
local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") local mouse = player:GetMouse() mouse.Move:Connect(function() local mouseX, mouseY, mouseZ = mouse.Hit:ToOrientation() hrp.Orientation = Vector3.new(hrp.Orientation.X, mouseY, hrp.Orientation.Z) end)
Forummer has the solution, but here is a resource you might be interested in:
Clonetrooper’s realism makes your character’s head look towards the mouse, among other things (you can switch off the other things).
thats not what I want, it’s for an ability im making