how to make player immunity to all attack and not getting damage
Add the player to a table and check it the humanoid you are trying to damage is in said table.
if player is in the table don’t damage, else damage
how to auctally use table? and add them
???
local table = {};
table[Player] = Character.Humanoid
Here are some other options if you’re using gear and other third-party assets:
--Infinite health
Character.Humanoid.MaxHealth = math.huge
Character.Humanoid.Health = math.huge
--Built-in ForceField
Instance.new('ForceField',Character)
--You can also set the ForceField to not be visible by disabling the "Visible" property
1 Like