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What do you want to achieve? Make a player keep an item after death
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What is the issue? I don’t know how to do that
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What solutions have you tried so far? I tried looking it up but nothing worked
I hope someone can help!
What do you want to achieve? Make a player keep an item after death
What is the issue? I don’t know how to do that
What solutions have you tried so far? I tried looking it up but nothing worked
I hope someone can help!
just type in
tool.parent = player:WaitForChild("StarterGear")
replace tool
with the tool location or tool name.
Some people are new to Roblox Studio so they don’t know the use of the properties. Like me when i was new, lets don’t get too hard for new users. we must help and support them.
Well no (sadly) because the output says this:
parent is not a valid member of Tool
where is the tool located, how does your script work??? From there I can help you and guide you through.
Parent with a capital P and not p
It is located in ReplicatedStorage and the item is given to the player when they buy it.
oh ok. So then locate the tool and replace it with tool
. The tool
I wrote is just a placeholder.
If its still not working, would you mind sharing me the whole script?
It still returns the same error
Here is the code:
local sword = game.ReplicatedStorage.Sword
local player = game.Players.LocalPlayer
local player = game.Players.LocalPlayer
local label = script.Parent.Parent.Parent.Parent.NotEnought
local coinsNeeded = 500
local leaderstats = game.Players.LocalPlayer:WaitForChild("leaderstats")
local stat = leaderstats:WaitForChild("RC")
script.Parent.MouseButton1Click:Connect(function()
if stat.Value > coinsNeeded then
stat.Value -= coinsNeeded
sword:Clone().parent = player:WaitForChild("StarterGear")
else
label.Text = "Not enough money!"
label.Visible = true
wait(2.5)
label.Visible = false
end
end)
Its sword:Clone().Parent = player:WaitForChild("StarterGear")
With an capital P!!!
You should use an event instead of giving a tool through client because when it made action to client, it won’t be visible to the server/ other users.
• Create a event in ReplicatedStorage
Client
local label = script.Parent.Parent.Parent.Parent.NotEnought
local coinsNeeded = 500
button.Activated:Connect(function()
if stat.Value > coinsNeedee then
game:GetService("ReplicatedService").Event:FireServer()
else
label.Text = "Not enough money!"
label.Visible = true
wait(2.5)
label.Visible = false
end
end)
Server
local sword = game.ReplicatedStorage.Sword
local coinsNeeded = 500
game:GetService("ReplicatedService").Event.OnServerEvent:Connect(function(player()
stat.Value -= coinsNeeded
local Newsword = sword:Clone()
Newsword.parent = player:WaitForChild("Backpack")
end)
local sword = game.ReplicatedStorage.Sword
local player = game.Players.LocalPlayer
local label = script.Parent.Parent.Parent.Parent.NotEnought
local coinsNeeded = 500
local leaderstats = game.Players.LocalPlayer:WaitForChild("leaderstats")
local stat = leaderstats:WaitForChild("RC")
script.Parent.MouseButton1Click:Connect(function()
if stat.Value > coinsNeeded then
stat.Value -= coinsNeeded
sword:Clone().Parent = player:WaitForChild("StarterGear")
else
label.Text = "Not enough money!"
label.Visible = true
wait(2.5)
label.Visible = false
end
end)
It is indeed a capital mistake.