How to make player movement not override WalkToPoint

Im making a game where a player needs to walk somewhere using WalkToPoint, but the player can just override it by moving manually, is there a way to like disable player movement without anchoring or changing walk speed so WalkToPoint would still work

You can disable the PlayerControls module (default script inserted in PlayerScripts I believe), also for next posts you should post this in Scripting Support category.