How to make player movement not reletive to camera

As the title suggests, I want the player movement to not be related to where or what direction a players camera is, I’m not very familiar with player modules yet so please be as most generous to me as you can. Thanks!

So my current problem right now, is every time i switch cameras, the game screws up and makes me move a different direction when moving forward.

You would need to create your own ControlModule for this. Though what are you planning to use this for? There might be a better way if you provide a use case.

Sorry for late response, wrote the post before i went somewhere. But, please check the updated post so i can show what is my problem exactly.

Seems to be the same issue you explained in your previous post. Unfortunately, as I said before, you probably would need to change the ControlModule to make it so that movement is not relative to the camera.

It should be simple- there is a Boolean parameter named “relativeToCamera” in Player:Move(), so it should be a simple fix.

Where would this function be located?

It appears to be on line 209 of ControlModule. Remove that true parameter.

Edit: it is also on line 405

Sorry for the noob question, but are these lines in reference to script: “ControlScript” ? or where would this script be located?

ControlModule is inside of PlayerModule, which is inside of StarterPlayerScripts and is automatically inserted when joining.

image_2022-11-12_213218224

Is there a setting i need to enable to find hidden scripts in explorer?
btw this screenshot i took when taken while player was in-game.

It should look like this:
image