How to make player ragdoll when hit by flying unanchored object

  1. What do you want to achieve? Keep it simple and clear!

So if you played Something Evil will HAPPEN, in the game when u get hit by flying part which was a part of the map, u get ragdolled, I can’t seem to figure out how to do it, I know how to do it with like a single part but how will you do it with a whole map which can get destroyed and can ragdoll u from the flying debris

  1. What is the issue? Include screenshots / videos if possible

The issue is that if I put a local script to find out all hit events it will BE VERY LAGGY

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I don’t have tried this but I am thinking of listening for weld break from the maps if a weld gets destroyed in the map

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

Yes don’t make whole script just tell me the approach and how I should make it

Have you checked out the how much ragdoll send per-second ? I feel like Ragdoll sending so many things per-second that the cost lag

Add a cool-down period and it will fix the lag trust me

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Okay, however this is not the issue, i need the ragdoll to enable when any flying part of a map hits player, i cant seem to figure it out, one thing i tried is heart beat run service to check player velocity and ragdoll if higher

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