I’m trying to recreate this:
As seen in the video, the player’s torso/head follows the camera. I want to recreate this effect.
Thanks!
I’m trying to recreate this:
As seen in the video, the player’s torso/head follows the camera. I want to recreate this effect.
Thanks!
How do I also make this effect the torso?
I typed out the script:
local camera = workspace.CurrentCamera
local character = game.Players.LocalPlayer.Character
local root = character:WaitForChild("HumanoidRootPart")
local neck = character:FindFirstChild("Neck", true)
local yOffset = neck.C0.Y
local CFNew, CFAng, asin = CFrame.new, CFrame.Angles, math.asin
game:GetService("RunService").RenderStepped:Connect(function()
local cameraDirection = root.CFrame:toObjectSpace(camera.CFrame).lookVector
if neck then
neck.C0 = CFNew(0, yOffset, 0) * CFAng(0, -asin(cameraDirection.x), 0) * CFAng(asin(cameraDirection.y), 0, 0)
end
end)
Thanks!
You can do this
local camera = workspace.CurrentCamera
local character = game.Players.LocalPlayer.Character
local root = character:WaitForChild("HumanoidRootPart")
local neck = character:FindFirstChild("Neck", true)
local waist = character:FindFirstChild("Waist", true)
local yOffsetNeck = neck.C0.Y
local yOffsetWaist = waist.C0.Y
local CFNew, CFAng, asin = CFrame.new, CFrame.Angles, math.asin
game:GetService("RunService").RenderStepped:Connect(function()
local cameraDirection = root.CFrame:toObjectSpace(camera.CFrame).lookVector
if neck then
neck.C0 = CFNew(0, yOffsetNeck, 0) * CFAng(0, -asin(cameraDirection.x), 0) * CFAng(asin(cameraDirection.y), 0, 0)
end
if waist then
waist.C0 = CFNew(0, yOffsetWaist, 0) * CFAng(0, -asin(cameraDirection.x), 0) * CFAng(asin(cameraDirection.y), 0, 0)
end
end)
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