The title says it all. I want to make the player reach their peak when jumping faster.
For example, if I modify their jump power to 30 and it takes them a second to reach their peak after jumping, how will I be able to make it so that they reach their peak 2x faster while still jumping the same height? Any methods for this?
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You’d probably have to make your own jump system, and disable player controls.
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I don’t know of any built-in method that will change the time it takes to complete a jump. But, you can change the time it takes to complete a jump by increasing or decreasing the workspace Gravity
and using JumpHeight
instead of JumpPower
(disable UseJumpPower
in the Humanoid
). Of course, the problem of this is that any parts that are set to be the network owner of the player will become affected by the new gravity.
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