Hi, I have a pvp game, but I have an Issue, let me try and explain.
So say that you are player1 and you spawn at green spawn. The next round you spawn at green spawn again, and the next round again etc.
This is my current part of my Script that handles spawns.
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("Spawnpoints not found")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs (plrs) do
if player then
character = player.Character
if character then
-- Teleport them
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame + Vector3.new(0,10,0)
table.remove(AvailableSpawnPoints,1)
end
end
end
I tried this, but it did not work.
local AvailableSpawnPoints= SpawnPoints[math.random(1,#AvailableSpawnPoints)]