I am making a 2v2 system, and the current problem I am facing is that I don’t know what is the best way to make the players who teleport stay on the same team with their friend. I was looking at teleportData using TeleportService:TeleportPartyAsync but I am not sure what would be the best way to set the teleportData.
Would I use a Remote Event on the clients and set the teleport data on the client, or am I able to set the teleport data of players on the server?